Mansion — Prologue

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The floor plan I made is smaller than this mansion

So, we finally get started on the Mansion series. Now, I don’t believe I mentioned any details pertaining to this series in my spoiler post, so here is where I reveal all. The basic premise of this is to mimic common table-top rpg games. At least, it’s my take on that, and I’m going to have you guys, my readers, to be the players! Don’t worry, it will still be a story that you will all get to read, but now you guys will actually be able to decide how the story goes. I’m really excited for this, and I hope you guys enjoy it as well. 🙂

With this series, since it is so heavily based on input from you guys, I will be taking a slightly different approach to posting. With every post that contains a poll, I will only post the next post when the poll has received at least five votes. So, if you don’t want to read all the info that follows, you can just go ahead and drop a random vote in the poll below. Uninformed votes are better than no votes (in this case). XP


 

Rules

1.0 – General

  • 1.1 – The game lasts either until all the characters have been killed, or help has arrived
  • 1.2 – The goal of the players is to control the “detective” to suss out the killer
  • 1.3 – Every “turn” is a day at the mansion
  • 1.4 – At the end of every turn, the “detective” can perform an action
  • 1.5 – Between turns, follow up posts based on the action chosen will take place before the next turn

2.0 – Turns

  • 2.1 – Turns are managed by me, and I will write all the information and story for it as required
  • 2.2 – Every turn after the killing has started, the killer will target another character
  • 2.3 – At the end of every turn the “detective” can choose one of multiple actions to perform
  • 2.4 – After the action has been chosen, more decisions may be needed, based on the action

3.0 – Actions

  • 3.1 – There are multiple actions that can be chosen at the end of every turn
  • 3.2 – Question
    • 3.2.1 – Allows the “detective” to question a character of players’ choice more thoroughly
  • 3.3 – Lock up
    • 3.3.1 – Allows the “detective” to lock up the character of choice in one of the mansion’s rooms
  • 3.4 – Plan
    • 3.4.1 – Allows the “detective” to develop a plan with another character
  • 3.5 – Kill
    • 3.5.1 – Allows the “detective” to kill a character of choice
    • 3.5.2 – Note that killing a character who was not the killer may make everyone else turn on the “detective”
    • 3.5.3 – Killing more than three characters who are not the killer means the “detective” loses
  • 3.6 – Call for help
    • 3.6.1 – The more calls for help that are put out, the faster help will arrive
  • 3.7 – Investigate
    • 3.7.1 – Allows the detective to investigate a character’s story

 

Characters

Notes on characters

What follows is a list of all the characters in the game/story. Any of these can be chosen by you guys to be the detective. Note that the character chosen as the detective will have no weakness. After the character is chosen, I will choose a random other character in the background to be the killer. The killer will not have the skills and weaknesses listed here but will have a secret “killer ability” instead. After the killer has been chosen, the other characters will each have a dice rolled for them. If the dice rolls 1-2, they keep their skill. If the roll is a 3-4, they keep their weakness. If the dice rolls 5-6, they lose both their skill and weakness.

List of Characters

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Lavone (Skill: Discerning; Weakness: Brashness)

The owner of Rosemont Way Mansion and a professional and well recognized cellist, Lavone started her career from an early age which quickly led her to fame and success, and she has now retired at 55 years of age. She frequently hosts gatherings at her mansion where she meets with other up and coming individuals from different walks of life. Standing at 6’2”, she has gray eyes and blonde hair. With a slim and refined physique built up from years of swimming, everyone agrees that Lavone looks younger than her age.

Innovation

Arturo (Skill: Friendly; Weakness: Trusting)

A recently promoted manager at the respectable company Triad Technologies, Arturo is a cheerful 5’3” man who has an intellectual capacity beyond his 25 years. He also has a flair for the arts and fashion design. With a very outgoing personality, his green hair and eyes make him stand out quite visibly in any crowd. He and Lavone have known each other since he joined Triad Technologies, and the two would consider themselves good friends.

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Howard (Skill: Post-mortem; Weakness: Slow)

After retiring from the air force, Howard set up a small independent flying business, and now flies tourists over the beautiful Swedish landscape. Having tired of the military regulation closely cropped hair, he has grown out his brown hair over the years and keeps it shoulder length in a ponytail. Despite only being 5’8” tall, he has an extremely muscular and stocky body, and would intimidate even the most brazen assailant.

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Keith (Skill: Commanding; Weakness: Discouraged)

Keith works on staff at Rosemont Way Mansion. Initially starting as a simple cook, he quickly rose in Lavone’s favor to the point where he now manages much of the staff at the mansion. Despite his seemingly fearsome appearance, not lessened any by his carefully styled platinum hair and piercing eyes, Keith really has quite a sense of humor, and made himself a sloppy-looking cake for his 38th birthday. Its taste, though, was nonpareil.

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Therese (Skill: Communications; Weakness: Inattentive)

Lavone’s cousin, Therese took a different approach to life, and instead of heading down the artistic path, decided to work in a technological field. An communications technician, she is four inches shorter than her cousin, but her large volume of brown hair makes her look an inch taller, and the three inch heels she wears everywhere pushes her higher up. Like her cousin, she also possesses an impressive physique, though she is on the skinnier side of the spectrum.

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Brinda (Skill: Knowledgeable; Weakness: Pessimistic)

Also part of the staff of Rosemont Way, Brinda manages general household duties and acts as Lavone’s personal maid. A buxom but relatively dour woman, Brinda has always maintained a stanch loyalty to Lavone, and knows with a methodical precision every one of Lavone’s particularities. Despite having turned 60, Brinda has managed to keep up a splendid head of long white hair, and her brown eyes have not lost their life.

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Hollie (Skill: Technological; Weakness: Frailty)

Therese’s best friend, Hollie shared a room with Therese in college where she studied programming. Working as a part of the big company Orange, Hollie has, through sheer devotion to her work, ascended through the ranks and leads a brilliant team in the company. A fight with cancer when she turned 28 left her bald after chemotherapy, and she, as she jokingly tells others, never had enough time to bother getting her hair back.

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Soledad (Skill: Morale; Weakness: Stubbornness)

A counselor who met Lavone briefly at a concert, Soledad shares Lavone’s passion for music and even played some cello in her earlier years. At 62 years of age though, she has started to slow down some, but still has a pleasant smile for everyone, and her heart for the sufferings and troubles of others has led her to continue her practice, despite having a hefty sum of money she could have retired on a while ago.

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Vanessa (Skill: Insight; Weakness: Disloyal)

The newest addition to the staff of Rosemont Way, Vanessa is still learning the ways of everyone there, but through her sharp mental acuity and willingness to learn, has quickly caught on, and Keith lacks no praise when it comes to her. A striking feature about her is her curly brown hair, which stands a distance off her head, but looks quite attractive, and she has a healthy relationship with a young man called Mickey.

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Angelo (Skill: Strength; Weakness: Animals)

Arturo’s kitchen apprentice, Angelo also manages the gardens and grounds of Rosemont Way. His piercing blue eyes, bald head, and dedicated gym hours have turned him into someone who could easily be mistaken as a bouncer for some prestigious club. Despite this, he has a space in his heart for animals and takes care of the three cats and two dogs of Rosemont.

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Abram (Skill: Recovery; Weakness: Cowardice)

A therapist who helped in the recovery of Hollie after her cancer incident, Abram has since become close with Hollie, and, despite being eight years older than the avid programmer, stands as her closest chance of a romantic relationship, if she ever even considered the thought. He has gray eyes which one could simply get lost in, and keeps his hair cleanly styled. At 6’2”, he rivals Lavone for height but walks with a slight stoop that makes him seem a little shorter than her.

The Heavy Man

Hans (Skill: Random; Weakness: Drunkenness)

A researcher studying nanobiology, Hans made a name for himself with his breakthrough research regarding amoebas and external organelle manipulation in cells. Somewhat overweight from a few too many beers, he doesn’t mind a friendly get-together, and is a regular to Lavone’s parties. His warm, friendly brown eyes belie a personality that is innately sharp and witty, and heaven forbid anybody ask him about his research, as he can go on for hours without ceasing.


Skills

Discerning – A stronger ability to detect a lie
Friendly – Easily able to befriend someone
Post-mortem – Able to detect minute details on a corpse
Commanding – Capable of directing others
Communications – Has a higher chance of successfully calling for help
Knowledgable – Precise knowledge of the entire mansion
Technological – Able to retrieve corrupted information from security cameras
Morale – Good at boosting the morale of the group
Insight – Momentary brilliant flashes of understanding
Strength – A greater ability at fighting off the murderer
Recovery – Able to heal those who have been wounded
Random – Possibility of a very powerful skill or a debilitating weakness

Weaknesses

Brashness – Inclined to act on random spurts of impetuousness
Trusting – Very easily duped
Slow – Slow in physical movement
Discouraged – Easily discouraged
Inattentive – Lack of attention to surroundings
Pessimistic – Inclined to lower general morale at a faster rate
Frailty – Easily overcome in a physical confrontation
Stubbornness – Disinclined to agree with anything but self
Disloyal – Readily abandon the others
Animals – Distracted from the group to care for the animals
Cowardice – Scared easily
Drunkenness – Overly fond of the bottle

Killer Abilities

Lock picking – Able to escape from any locked room
Lying – Able to deceive anybody without the “discerning” ability. With the discerning ability, there is a 1/6 chance of catching the liar
Killer – Much more capable of killing other characters
Stealth – Able to get to any point in the mansion unseen
Manipulative – Extremely good at manipulating others to set up a kill
Disguise – Able to disguise as any other character


Poll – Who is the “detective”?


Thanks for picking! Remember, I’ll be waiting for at least five votes.

Tours yruly

 

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